Sorry, I'm just trying to find ways that can make the console stay true to the code name. You know what they should have done? Make it look more like a dolphin and it requires water to power it. Holding a decade-old console in public would be pretty embarrassing. While the handle is handy, no pun intended. I'm honestly not a big fan of the design. Like any Nintendo system between the mid 90s to mid-2000s, it had a rainbow of colors to choose from like orange, silver, black and indigo. The title of this thing speaks for itself - Nintendo GameCube.
This is one of the most basic yet unique looking consoles I've ever seen. And in true Nintendo tradition, its launch price was $399. The Nintendo GameCube was released on September 2001 in Japan, November in North America and the rest of the world by May 2002. it's about time Luigi got his own proper game. The next year launch titles were listed including Star Wars Rogue Squadron 2 Rogue Leader and Luigi's Mansion ROM. That same year the Gamecube was announced by Nintendo. You may recognise their logo on many systems.ĭespite the acquisition, the team was still able to finish the processor as planned. Just as the processor was nearing completion in 2000, ArtX was purchased by ATI. The project name is based on the processor made by ArtX, called the Flipper, which would also carry on into some of Nintendo's exclusives like Super Mario Sunshine. In May 1999, Nintendo announced project Dolphin as a successor to the N64. The console was also designed with a simpler RISC which made it easier for third-party developers to make games for it. Their intention was to make it the king of the hill 128 bit juggernaut of gaming systems. And in 1998, they were given a task by Nintendo once again to create a new graphics processor for their upcoming successor.
While the Nintendo 64 was in its prime in 1997, Wei-Yin who had worked with Silicon Graphics to develop the graphical technology used for the N64, formed a new tech company called ArtX.